Modes of Play

1. Open Play. Once your character is approved for play, you'll have access to a number of public chats that are always on:

  • You're always welcome in #tavern, or any of the other locations around Aleister's Rest.  These are roleplaying chats that correspond to specific locations in town; all characters are considered to have constant access to them (although you may opt-out of #tavern if it's too noisy for you; see the Discord Guide for more information). All conversations that take place here are public conversations—this is to encourage players to share information with one another and to collaborate. Want to talk to your party about your upcoming quest? Want to go shopping? Want to find out what other people know about the local rumors? Want to just hang out in character for a while to get to know other characters better? Drop a post in one of these chats anytime?
  • The rumor channels are OOC channels where you'll find posts about potential quests. The DM will let you know via the #rumors channel what the word is around town; from there, each rumor will have its own channel, where players may group up, strategize, plan, and schedule. Additionally, the #rumors_discussion channel is a catch-all place to talk about what's going on around town and to form parties; if what you want to do doesn't relate to any of the active rumors, feel free to drum up interest for it there. 
  • Once your party is ready to go, check out the #scheduling channel; there will be pinned posts indicating the DM's availability. Pick a time slot for your group, ping the DM, and set the date and time. Once the schedule for a quest is set, the quest will move forward even if only some of the players show up. 

Rules of Open Play are as follows:

  • Players can only engage in one private scene at a time. 
  • No roleplay that occurs in private messages between players is considered canon. 
  • Players may not attack one another, or use any spells or skills against one another.
  • Exceptions to the above rules may be made if the DM is present. 

2. Scheduled Sessions. Once a session has been scheduled with the DM via the #scheduling channel, that session will take place at the appointed time. The DM will invite all of the participating players to a private channel, and all of the participating players will also join the session in Roll20. The DM then runs the adventure in the manner of a tabletop D&D session. 

Sometimes scheduling conflicts might delay events, and that's fine. Real life always comes first. However, unless the entire group—including the DM—agrees to the delay, a scheduled session will proceed as it was originally agreed to, with any absent player-characters assumed to have retreated and returned to town or base camp.  

The same goes for players who have to leave prior to the end of the gaming session—their character is assumed to have retreated from the situation and returned to the safety of town or base camp. Players who retreat in this way will receive XP only for parts of the adventure they participated in.

If one gaming session is not sufficient to finish the adventure, the players will schedule another session in the same way they scheduled the first. Between sessions, players may drop out of quests and return to town, and the party may recruit reinforcements from additional players. However, no player-character may be committed to multiple quests simultaneously; to join one, the character must first leave the other.

Characters who are committed to quests may still roleplay freely around town, even if the character is supposed to be traveling miles away from town at that time. While this may strain credulity somewhat, it's silly to lock people out of Open Play purely because their quests aren't done. That said, for the sake of realism, characters who are part of an ongoing quest cannot use the shops in town, and should not discuss the details of that quest in the Tavern until the quest is over and the character returns to town.  

3. Forum Write-ups and Cartography

Players who are on active quests may write letters in the forums to share their findings with the group while still in the middle of an adventure. Characters who submit quality reports of what they experienced on the adventure will be given small rewards such as Inspiration points, a resupply of needed provisions like food or ammunition, or a small amount of gold to spend when they get back to town. 

Players may also create maps based on their experiences, and submit these to the Cartography forum. Players are free to collaborate on their maps, downloading, editing, and uploading them with changes. Making maps is the responsibility of the players, and therefore any maps you find in the Cartography forums are not necessarily accurate. 

Have fun!

Modes of Play

Walpurgis zuark