Modes of Play

1. Open Play. After your character is approved for play, you will be granted access to one or more roleplay channels. The number of channels you have access to will increase as your character develops, makes associations, and learns more about the world. For any channel to which you have access, you are free to jump into character and start roleplaying with other players at any time. 

Rules of Open Play are as follows:

  • Play is typically limited to one channel at a time. Any player who is discovered to be playing in multiple channels at the same time without a clear reason (such as a Mage with the ability to Co-Locate) will receive a warning for the first offense and a Strike for each subsequent offense. 

One exception to this rule is in-character phone calls. If one player is in a scene, but is taking a phone call with a character who is not present at that location, both players should join one of the general purpose channels (#praxis, #amaranth, #danse, #haven) to have their conversation. Additionally, each character must copy-paste their own end of the phone call into the channel which corresponds to their physical location. 

  • No actions may be taken which directly affect or glean information about another PC without OOC consent from the player in question. For more information, see our Server Rules page. 
  • Supernatural creatures may not recognize one another (vampires sensing other vampires, etc.) unless both parties give OOC consent.
  • Resource pools (Willpower, Vitae, Mana, etc.) are locked, and points may not be gained or spent (with the exception of vampires feeding: see the House Rules and Game Mechanics page for more information). Abilities which require these resources may not be used.

Staff members may jump into Open Play whenever they see fit to play NPCs, seed storylines, and generally stir the pot. Whenever a Staff member is present, the above restrictions may be lifted at any time. 

2. Private Messages.  Although there is no way for the Staff to stop you from roleplaying in PMs, we do not condone it. With respect to PMs, we follow this simple rule: nothing that happens between players in PMs is considered canon.  As far as the game world is concerned, it simply didn't happen. Roleplay in PMs at your own risk and discretion. 

Interactions with Staff members are the exception to this rule. Roleplay with NPCs via PM with a Staff member is permitted, and the consequences of such play are considered canon. 

If you want to have a private scene with another player, use one of our general purpose channels: #praxis, #amaranth, #danse, and #haven. If all four of these are unavailable for some reason, talk to a Staff member. 

3. Events. When your character becomes involved in a storyline, the Staff will invite you to participate in a closed session under direct Storyteller supervision. These events will be locked to characters who are not involved in the storyline, and will aim to replicate an intimate tabletop experience for the players involved. 

Events may be scheduled ahead of time, if certain PCs are integral to the storyline and required to be present, or a Staff member might simply invite whoever is available at the moment. 

Sometimes scheduling conflicts might delay events, and that's fine. Real life always comes first. However, it is considered poor form to avoid an Event out of fear of what might happen to your character during it. If the Staff have reason to believe this is the case, do not be surprised if the world moves on without your character. In extreme cases (such as if a player stops playing or disappears for a long while), Staff may take over a PC and play him or her as an NPC. In those situations, the Staff will approximate the absent character's behavior as much as possible.

During these sessions, none of the restrictions of Open Play are present. Whatever the Staff say goes. Have fun! 

Modes of Play

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